All Audio Tools

Audio glossary

Short, plain-English definitions of the audio terms used across All Audio Tools. Jump to a letter, or use your browser's search (Ctrl/⌘ + F).

AAC (Advanced Audio Coding)
A lossy audio codec that succeeded MP3, giving similar quality at lower bitrates. It's used for iPhone recordings, Apple Music and most MP4 video soundtracks, usually in an .m4a file.
Acapella
A vocal performance without instrumental accompaniment. In production, it usually means the isolated vocal track of a song, used for remixes and practice.
AIFF
Audio Interchange File Format: Apple's uncompressed audio format, equivalent in quality to WAV.
Bit depth
The number of bits used to store each audio sample. It sets the dynamic range: about 96 dB for 16-bit and about 144 dB in theory for 24-bit.
Bitrate
The amount of data used per second of audio, in kilobits per second (kbps). Higher bitrates generally mean better quality and larger files. File size in MB ≈ kbps × seconds ÷ 8,000.
Bleed
Unwanted traces of one sound in a track meant for another, such as drums audible in a separated vocal stem or a second instrument picked up by a microphone.
CBR (constant bitrate)
Encoding that uses the same bitrate throughout a file, making sizes predictable. Compare VBR.
Channel
An independent stream of audio. Mono has one channel, stereo has two (left and right), and surround formats have more.
Clipping
Distortion that occurs when a signal tries to exceed the maximum level (0 dBFS in digital audio), so the tops of the waveform are cut flat. It sounds harsh and crackly.
Codec
Short for coder–decoder: the method used to compress and decompress audio, such as MP3, AAC, Opus or FLAC.
Container
The file format that holds encoded audio (and sometimes video and metadata), such as MP4/M4A, OGG or WebM. The same codec can live in different containers.
Crossfade
A transition in which one sound fades out while the next fades in, overlapping. Equal-power crossfades keep the overall loudness steady.
dBFS (decibels relative to full scale)
The unit for digital audio levels. 0 dBFS is the highest possible level; all other levels are negative numbers below it.
Dynamic range
The difference between the quietest and loudest parts of a recording, or the range a format can represent, measured in decibels.
Fade in / fade out
A gradual increase in level at the start or decrease at the end of a clip, used to avoid abrupt starts, stops and clicks.
FLAC
Free Lossless Audio Codec: compresses audio to roughly half to two-thirds of its WAV size with no loss of quality.
Formant
A resonant frequency band of the human voice that gives each voice its character. Preserving formants during pitch shifting keeps singers from sounding like chipmunks or giants.
Gain
An increase or decrease in signal level, usually in decibels. +6 dB roughly doubles the signal's amplitude.
Headroom
The space between a signal's peak level and the maximum (0 dBFS). Headroom protects against clipping during recording and processing.
Hertz (Hz) and kilohertz (kHz)
Cycles per second, the unit of frequency. Human hearing spans roughly 20 Hz to 20 kHz.
Key (musical)
The tonal centre and scale a piece of music is built on, such as A minor or E♭ major. Transposing moves a song to a different key.
Limiter
A processor that stops a signal from exceeding a set ceiling by briefly reducing gain on peaks. A look-ahead limiter sees peaks in advance so it can react smoothly.
Lossless
Compression or storage that preserves every bit of the original audio, as in WAV, FLAC and ALAC.
Lossy
Compression that permanently discards detail judged inaudible, to make files much smaller, as in MP3, AAC, Vorbis and Opus.
LUFS
Loudness Units relative to Full Scale: a measure of perceived loudness over time (ITU-R BS.1770). It's used by broadcasters and streaming platforms to even out volume between programmes.
Mono
Single-channel audio. Speech is often published in mono because it halves the data needed without an audible loss.
MP3
MPEG-1 Audio Layer III, the most widely compatible lossy audio format, supporting bitrates up to 320 kbps.
Normalization
Adjusting a file's overall level to a target. Peak normalization targets the loudest sample; loudness normalization targets an average loudness in LUFS.
Opus
An open, highly efficient lossy codec, standardised in 2012, that excels at low bitrates. It's widely used for voice calls and voice messages.
PCM (pulse-code modulation)
The standard way of representing uncompressed digital audio as a sequence of samples, used in WAV, AIFF and CDs.
Pitch shifting
Changing the pitch of audio, measured in semitones and cents, either with or without changing its duration.
RMS level
Root-mean-square level: an average of a signal's energy over time, closer to perceived loudness than the peak level.
Sample
(1) A single measurement of a sound wave in digital audio. (2) A short recorded sound reused in a new piece of music.
Sample rate
How many samples are taken per second, in Hz. It can represent frequencies up to half its value, so 44.1 kHz covers up to about 22 kHz.
Semitone
The smallest interval in Western music, one piano key to the next. Twelve semitones make an octave, and one semitone is 100 cents.
Source separation
The process of splitting a mixed recording into its component sources, such as vocals, drums and bass, today usually with neural networks such as HTDemucs.
Stem
A group of related tracks mixed into one file, such as all drums or all vocals. Stems played together recreate the full mix.
Stereo
Two-channel audio (left and right) that creates a sense of width and placement.
Time-stretching
Changing the duration or tempo of audio without changing its pitch, using algorithms such as phase vocoders or WSOLA.
True peak
The highest level the analogue waveform reaches between digital samples. It can exceed the highest sample value, so delivery specs often require true peaks of −1 dB or lower.
VBR (variable bitrate)
Encoding that uses more bits for complex passages and fewer for simple ones, often improving quality per megabyte. Compare CBR.
WAV
Waveform Audio File Format: a widely supported uncompressed format storing PCM audio, standard in recording and editing.
WebGPU
A modern browser technology that lets web pages run computations on the device's graphics card. It's used here to run AI audio models locally.