Audio glossary
Short, plain-English definitions of the audio terms used across All Audio Tools. Jump to a letter, or use your browser's search (Ctrl/⌘ + F).
- AAC (Advanced Audio Coding)
- A lossy audio codec that succeeded MP3, giving similar quality at lower bitrates. It's used for iPhone recordings, Apple Music and most MP4 video soundtracks, usually in an .m4a file.
- Acapella
- A vocal performance without instrumental accompaniment. In production, it usually means the isolated vocal track of a song, used for remixes and practice.
- AIFF
- Audio Interchange File Format: Apple's uncompressed audio format, equivalent in quality to WAV.
- Bit depth
- The number of bits used to store each audio sample. It sets the dynamic range: about 96 dB for 16-bit and about 144 dB in theory for 24-bit.
- Bitrate
- The amount of data used per second of audio, in kilobits per second (kbps). Higher bitrates generally mean better quality and larger files. File size in MB ≈ kbps × seconds ÷ 8,000.
- Bleed
- Unwanted traces of one sound in a track meant for another, such as drums audible in a separated vocal stem or a second instrument picked up by a microphone.
- CBR (constant bitrate)
- Encoding that uses the same bitrate throughout a file, making sizes predictable. Compare VBR.
- Channel
- An independent stream of audio. Mono has one channel, stereo has two (left and right), and surround formats have more.
- Clipping
- Distortion that occurs when a signal tries to exceed the maximum level (0 dBFS in digital audio), so the tops of the waveform are cut flat. It sounds harsh and crackly.
- Codec
- Short for coder–decoder: the method used to compress and decompress audio, such as MP3, AAC, Opus or FLAC.
- Container
- The file format that holds encoded audio (and sometimes video and metadata), such as MP4/M4A, OGG or WebM. The same codec can live in different containers.
- Crossfade
- A transition in which one sound fades out while the next fades in, overlapping. Equal-power crossfades keep the overall loudness steady.
- dBFS (decibels relative to full scale)
- The unit for digital audio levels. 0 dBFS is the highest possible level; all other levels are negative numbers below it.
- Dynamic range
- The difference between the quietest and loudest parts of a recording, or the range a format can represent, measured in decibels.
- Fade in / fade out
- A gradual increase in level at the start or decrease at the end of a clip, used to avoid abrupt starts, stops and clicks.
- FLAC
- Free Lossless Audio Codec: compresses audio to roughly half to two-thirds of its WAV size with no loss of quality.
- Formant
- A resonant frequency band of the human voice that gives each voice its character. Preserving formants during pitch shifting keeps singers from sounding like chipmunks or giants.
- Gain
- An increase or decrease in signal level, usually in decibels. +6 dB roughly doubles the signal's amplitude.
- Headroom
- The space between a signal's peak level and the maximum (0 dBFS). Headroom protects against clipping during recording and processing.
- Hertz (Hz) and kilohertz (kHz)
- Cycles per second, the unit of frequency. Human hearing spans roughly 20 Hz to 20 kHz.
- Key (musical)
- The tonal centre and scale a piece of music is built on, such as A minor or E♭ major. Transposing moves a song to a different key.
- Limiter
- A processor that stops a signal from exceeding a set ceiling by briefly reducing gain on peaks. A look-ahead limiter sees peaks in advance so it can react smoothly.
- Lossless
- Compression or storage that preserves every bit of the original audio, as in WAV, FLAC and ALAC.
- Lossy
- Compression that permanently discards detail judged inaudible, to make files much smaller, as in MP3, AAC, Vorbis and Opus.
- LUFS
- Loudness Units relative to Full Scale: a measure of perceived loudness over time (ITU-R BS.1770). It's used by broadcasters and streaming platforms to even out volume between programmes.
- Mono
- Single-channel audio. Speech is often published in mono because it halves the data needed without an audible loss.
- MP3
- MPEG-1 Audio Layer III, the most widely compatible lossy audio format, supporting bitrates up to 320 kbps.
- Normalization
- Adjusting a file's overall level to a target. Peak normalization targets the loudest sample; loudness normalization targets an average loudness in LUFS.
- Opus
- An open, highly efficient lossy codec, standardised in 2012, that excels at low bitrates. It's widely used for voice calls and voice messages.
- PCM (pulse-code modulation)
- The standard way of representing uncompressed digital audio as a sequence of samples, used in WAV, AIFF and CDs.
- Pitch shifting
- Changing the pitch of audio, measured in semitones and cents, either with or without changing its duration.
- RMS level
- Root-mean-square level: an average of a signal's energy over time, closer to perceived loudness than the peak level.
- Sample
- (1) A single measurement of a sound wave in digital audio. (2) A short recorded sound reused in a new piece of music.
- Sample rate
- How many samples are taken per second, in Hz. It can represent frequencies up to half its value, so 44.1 kHz covers up to about 22 kHz.
- Semitone
- The smallest interval in Western music, one piano key to the next. Twelve semitones make an octave, and one semitone is 100 cents.
- Source separation
- The process of splitting a mixed recording into its component sources, such as vocals, drums and bass, today usually with neural networks such as HTDemucs.
- Stem
- A group of related tracks mixed into one file, such as all drums or all vocals. Stems played together recreate the full mix.
- Stereo
- Two-channel audio (left and right) that creates a sense of width and placement.
- Time-stretching
- Changing the duration or tempo of audio without changing its pitch, using algorithms such as phase vocoders or WSOLA.
- True peak
- The highest level the analogue waveform reaches between digital samples. It can exceed the highest sample value, so delivery specs often require true peaks of −1 dB or lower.
- VBR (variable bitrate)
- Encoding that uses more bits for complex passages and fewer for simple ones, often improving quality per megabyte. Compare CBR.
- WAV
- Waveform Audio File Format: a widely supported uncompressed format storing PCM audio, standard in recording and editing.
- WebGPU
- A modern browser technology that lets web pages run computations on the device's graphics card. It's used here to run AI audio models locally.